how-marketing-will-change-when-5g-and-vr-collide

5G networks are expected to start rolling out this coming year and will likely be standard in 2018.
Given the profound impact that 4G had on mobile advertising, and the fact that by 2020, there will be an estimated 20.8 billion connected devices in the world (up from the current figure of 6.4 billion), the advent of 5G represents an enormous opportunity within the world of mobile.
Indeed, we are looking at a seismic event that will dramatically change mobile marketing for publishers, advertisers and end users.
Here’s what you should know now:
It’s not just about speed
Looking back on it now, we can see how 4G ushered in the era of mobile video advertising, a format that has come to dominate mobile marketing.
While the limits of 4G are still being pushed, as with Finnish telecoms firm Elisa, which recently claimed the new world record for fastest mobile internet at an astonishing 1.9 Gbs per second, 5G will theoretically make download speeds of 10,000 Mbps the norm.

But it’s the enormous speed and high capacity that’s going to open new frontiers. 5G will empower media companies to deliver 4K video and high quality AR and VR content to mobile devices.
It will become the backbone of a digital society enraptured with new technologies that deliver more realistic, immersive and interactive experiences.
With 5G just around the corner, the marketing world should be poised for still more innovation, and with that a subsequent vast array of new mobile marketing opportunities.
VR, AR and mixed reality will be the new norm
As noted above, the increased power of 5G will make the expansion of augmented/mixed reality more feasible, with mobile VR (virtual reality headsets not connected to a computer) driving that adoption.
Consider for a moment where that could take marketing, for example in a travel app – it could use VR to build photorealistic representations of candidate vacation spots or hotels for customers to help them choose.
From your living room or office, you could have a mini-experience with the Taj Mahal, Amazon River, and Aurora Borealis over Reykjavik; you could move effortlessly from one location to the next simply with a wave of your hand.
Done right, applications like this could enthral users and drive conversions in ways which could make “traditional” clicking and swiping anachronisms.
In the classic sci-fi movie Total Recall its lead character purchased a memory implant for a holiday adventure. Given where things appear to be going it is entirely plausible that VR holiday content will fuel a new, viable ecommerce market.

Rather than selling actual physical holidays brands and publishers could also offer ‘VR vacations’ as in-app purchases.
In this scenario, the traditional levers to pull for mobile commerce (targeted UA, engagement and retention tactics) would be just as important or more important than ever, as more and more “content” for purchase becomes mobile and digital.
Growth in AR and VR is increasing at an exponential rate, TechCrunch reported that revenues for AR and VR could reach $150 billion by 2020, with augmented reality taking the lion’s share at around $120 billion and VR at $30 billion.

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